Rigged B-4 Howitzer GameReady
Hello, my dear Customer!
I am happy to present you Rigged B-4 Howitzer GameReady 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
--------------------------- TOPOLOGY --------------------------------
B4 3d model consist of 7 objects:
- B4_Body: 28.025 tris
- B4_Cartridge: 488 tris
- B4_Gun: 10.708 tris
- B4_Wheels: 26.572 tris
- B4_Tracks: 22.496 tris
- B4_Trailer: 23.246 tris
- B4_Trails: 17.070 tris
TOTAL: 128.605 tris
Only Quads and Tris topology used
--------------------------- MATERIALS --------------------------------
Model use 5 materials total:
- B4_Body
- B4_Gun
- B4_Wheels
- B4_Trailer
- B4_Trails
------------------------ TEXTURES and UV -------------------------
- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images
- Partially Overlapping method was used to increase texel density
- Both Metallic/Rough and Specular/Gloss PBR workflows are available
TEXEL DENSITY:
- Body: 748px/m (4K textures)
- Gun: 731px/m (4K textures)
- Trailer: 1113px/m (4K textures)
- Trails: 717px/m (4K textures)
- Wheels: 740px/m (4K textures)
TEXTURES:
- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)
- Opacity.png (4096x4096px)
- AO.png (4096x4096px)
------------------------ RIGGING -------------------------
- Howitzer is rigged only in Blender format
-------------------------- DESCRIPTION ------------------------------
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- Rigged in Blender
- LowPoly model, that is perfect for game-development
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurement are meters